This is a small section containing files and stuff I release. Hope they help out.
DocumentsCompression.txt - An UPDATED document showing how I would implement a dictionary compression routine in Snes, but could be worked to use on NES.
Decompress.doc - A document showing how I would use information to decompress a routine in Snes. Example shown is most likely LZ.
VwfHelp.doc - A document showing how I would implement a Variable Width Font routine on the Snes. Hope this is helpful!
Misc.NES.dm - DM file / plugin to use with Tile Mod 2 by Jay.
DM files + sources - DMs file / plugins to use with Tile Mod 2 by Jay.
ProgramsIps patcher/Creator and Checksum recalculator - IPS patching/creating is not yet supported. But Checksum recalculating is supported!
Direct Hex32 - A Hex editor used to edit ROM ( Binary ) files. Use it DAMN IT! =) Let me know if there are any changes needed, fixes, or whatever =).
WindHex32 - A Hex editor used to edit ROM ( Binary ) files for Windows. Let me know if there are any changes needed, fixes, or whatever =).
WindHex32 EX - A Hex editor used to edit ROM ( Binary ) files for Windows. It's been updated to THIS version. I prefer it, you may not! But use t anyway! =] .
Source CodeColor_1.asm - Change a single palette color on the Snes.
Gotoxy.asm - Just like GotoXY in C.
DMA.asm - Shows how to do a dma transfer uing memory.
Vblank.asm - Vblanking routine used in Snes.
ReadByte.asm - Read a byte from memory. Good for text routines.
_Joy.asm - get a full 16-bit value from the joypad on Snes.
Hex2Asc.asm - Convert a hexdecimal value to a decimal, Ascii string to output as text.
VWF_1.asm - This is a simple VWF routine done with shadow detail.
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